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Paperboi
Paperboi WebGL Build Link
This project is a NES clone I created to reacclimate myself with Unity. I picked a nostalgic game to keep the interest level high. It features 3 different difficulties, one can play beyond 3 levels if desired, but the difficulty scaling will be maxed at level 3. 21 different houses are randomly placed with random colors for variety. There are animal obstacles, vehicles, trees, fences, delivery zones, item pickups, ramps, targets, and projectile shooters. Difficulty scales with level by adding more obstacles and changing parameters like animal speed and target rotation speed.
The control scheme is a dual stick shooter or mouse/keyboard and the character controller interacts with 3d scenery via kinematic controls. Holding the "Throw Paper" button longer will throw the paper harder.
All assets are free to use for personal and commercial use, but most are from Kenney.nl
The following are screenshots of the features in case the WebGL build gets unhosted or one just wants to get a quick overview without having to spend a few minutes playing the game.
Title Screen/Instructions -
Simple Directions - Can give player instructions via simple camera facing labels attached to GameObjects in the scene.
Vehicles -
Death Animation - Enemies, Bike, Moving Targets/Fences also have animations but screenshots don't show it well.
Throw Paper - Yellow arrow rotates around the top of player, paper will be thrown harder the longer the input is pressed. Porch turns green when paper was thrown correctly.
Enemies - Move towards player, can be killed by hitting with a paper.
Ramps, Targets, Dirt Area - Targets can move, rotate, or be stationary. Ramps to jump over fences or other obstacles.
Projectile Shooters -
End Fireworks - Hard to capture in a screenshot, did my best.
End Stats Screen -